Project updates

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2015[edit | edit source]

April[edit | edit source]

#35 Exanima Released 2015.04.29

March[edit | edit source]

#34 Exanima Greenlit on Steam 2015.03.30
#33 Greenlight Exanima! 2015.03.23
#32 EXANIMA BETA RELEASED 2015.03.20

2014[edit | edit source]

October[edit | edit source]

#31 Prelude Alpha Release 2014.10.25
#30 IT LIVES 2014.10.5

July[edit | edit source]

#29 Combat Demo Beta Release 2014.7.12

June[edit | edit source]

#28 Update #28: Update #28. 2014.6.18

March[edit | edit source]

#27 Combat Alpha Release 2014.3.7

February[edit | edit source]

#26 A Quick Update 2014.2.13

2013[edit | edit source]

December[edit | edit source]

#25 Postponement 2013.12.6

November[edit | edit source]

#24 Running improvements and combat controls 2013.11.20
#23 New Public Video 2013.11.18

October[edit | edit source]

#22 Stats and combat AI 2013.10.7

September[edit | edit source]

#21 New Environment Artist 2013.9.19

August[edit | edit source]

#20 An Update 2013.8.23

May[edit | edit source]

#19 Development Update #2 2013.5.26

March[edit | edit source]

#18 Development Update 2013.3.6


2012[edit | edit source]

December[edit | edit source]

#17 Insider Forum Goes Live 2012.12.11

November[edit | edit source]

#16 WE DID IT! 2012.11.29
#15 Forbes Interviews Madoc 2012.11.28
#14 Final New Clothing Add-ons! 2012.11.28
#13 There Will Be Blood... And Fire And Shields! 2012.11.27
#12 True Story Bro 2012.11.25
#11 Items and Equipment 2012.11.23
#10 Bare Add-ons 2012.11.22
#9 T-shirt Designs 2012.11.21
#8 Kieran on Combat 2012.11.17
#7 Introducing Our New Writer 2012.11.16
#6 Combat Explained, Mostly] 2012.11.15
#5 Featured on Forbes 2012.11.8
#4 Sui Generic? 2012.11.7
#3 Character Customisation and Advancement 2012.11.6
#2 Spread the word...] 2012.11.5
#1 STORY AND THE WORLD 2012.11.2